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Gary Grigsby’s World At War coming
by
VGLN Staff
Wednesday, February 18, 2004
Strategy game should hit retail later this year.
Matrix Games and 2 by 3 Games (http://www.2by3games.com) are pleased to announce the development of a new World War II strategy title, Gary Grigsby’s World At War, to be released later this year by Matrix Games.
The title is being designed by Gary Grigsby, who has over twenty-five published wargames under his belt, including Steel Panthers and several more.
David Heath, Director of Operations at Matrix Games, said, "Everyone knows how World War II turned out, but most wargames don’t allow you to truly explore it as a global conflict. Gary Grigsby’s World at War removes those limits and gives wargamers an intelligent, historical system that pulls no punches.”
With Gary Grigsby’s World at War, the historical course of World War II may change depending on your choices. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances, anything is possible in this new strategic offering.
Joel Billings of 2 by 3 Games added, “We’ve wanted to do a full World War II game for some time. We’ve designed Gary Grigsby’s World at War to provide our trademark historical depth and accuracy as well as the fun and playability that comes with the grand strategy scale.
Notable Features:
- Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war - Over 350 areas on a sprawling world map - Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries - Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units - Each unit has up to 14 attributes, most of which can be improved through research and development - Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features - Fog of War rules that hide enemy units and production - Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies - PBEM playability for two to five players - Ability to automate either or both the Production and Research functions - An in-depth tutorial that smoothly integrates the player with the game
--- Kit |