Back to HomepageOnline GamesContest!Our PartnersAbout our website
PC Gaming
News
Previews
Reviews
Features
Letters
Cheats and Guides
Chat
Contact us
Other destinations
Gamecube Gaming
PS2 Gaming
Xbox Gaming
PC Gaming
Mobile Gaming
Anime News
Business News
General News
VGLN Features
Community Sections
Forums
Photo Albums
Get game updates delivered directly to your e-mail as well as prizes!
[an error occurred while processing this directive]
PC
Castle Strike 10/18
D-Day 10/18
IL 2 Combat Over Europe Add-On 10/18
Teenage Mutant Ninja Turtles 2: Battle Nexus 10/19
WWII Collection 10/19
ER 10/25

VGLN.com PC >> Reviews >> article

Review: Space Empires: Starfury
by
Jolex Del Pilar

Monday, October 20, 2003

Part Freelancer, and part Starfleet Command, Star Fury is a solid title that space action-philes should probably not miss.

Title:
Space Empires: Starfury

Platform:
PC Windows, Pentium II 500, 32MB Ram, 16mb video card, 400mb HD space.

Publisher:
Shrapnel Games

Developer:
Malfador Machinations

# of Players: 1

Genre: Action/RPG

Origin: United States

Expected Release: October 2003

Grapevine: "Starfury takes place in the same universe as Space Empires IV. Look for familiar faces from the Space Empires games."

About a month ago, Shrapnel Games released their demo of Space Empires: Starfury onto the net. Naturally, I downloaded it, and found the demo to be fairly engaging. Besides, it had the Space Empires tag on it. If you've been into PC gaming long enough, then you've probably encountered the Space Empires series by Aaron Hall. I won't even try to imagine the amount of hours I've sacrificed to Space Empires IV, but I'm positive it would amount to a couple of days.

Space Empires: Starfury is a different game than Space Empires IV however. While Space Empires IV was a turn based strategy game similar to Master of Orion, Starfury is a real-time action/rpg type game in the same vain as Freelancer, mixed with Star Trek: Starfleet Command. If you haven't played those titles, the basic premise is; you own a ship, the galaxy is free, make your money and fame. Of course, Starfury does include some preset campaigns that you can try out. It is a mission based game after all. However, even in these campaigns, you can skip the main missions and just do the large amount of mercenary, merchant, or pirate missions included with the game. The game gives the player a vast degree of freedom in choosing what path to take, while still offering a structured campaign-like game if the player chooses.

The missions themselves are fairly engaging but involve a somewhat annoying quirk that is inherent to the gameplay by design (I'll get to that later). The main campaign missions are usually comprised of more involving missions like destroy the starbase, or scan the enemy research center for information without getting destroyed. Of course, it's always good to have a secondary source of income, especially if you want to power up your ship with new parts and weapons. So you might take a mercenary mission, which obviously includes kicking ass in some way. Merchant missions involve moving cargo from one planet to the next in a specific amount of time. Pirate missions (requires an entrance fee) involve both mercenary and cargo type missions of somewhat greater risk, but greater payout. So as you can see, there's a lot to do in this game.

The best part of the game though lies in the fact that you own your own capital ship. Unlike Privateer or Freelancer where you are basically the owner of a fighter, Starfury actually gives you your own capital ship (Cruisers, Frigate, Battleship, etc). Combat in a capital ship is a lot less hectic than combat in a fighter. Big ships stalk each other, trying to disable certain systems like life support or weapons, battles are not decided by one shot, but by a great strategy. It should be noted that those who have played Star Trek: Starfleet Command III will feel right at home with the combat in this game. It's more or less the same system, combat on a 2D plane, in a 3D engine. Movement is determined by the mouse, and clicking to the left or right causes your ship to turn to port or starboard. Speed is determined by a "speed bar" that you can manipulate in fourths or smaller increments. Even the dynamics of the battles are similar to Starfleet Command, as you'll find yourself trying to pierce through the weakest shields of other ships and try desperately to rotate your ship so your strongest shields faces your enemy. The one thing that separates Starfury from Starfleet Command is the enormous of amount of customization for your ship.

While Starfleet Command does offer customization, it's not nearly on the scale that Starfury is. Starfury offers perhaps the greatest customization in components of any space game I've ever seen. Not only can you change your class of ship, you can change what weapons, systems, and other components to your hearts desire. From Toxic Injectors, to automated repair bays, as long as your ship has the space, you can add the parts. There are over a hundred parts (including larger and smaller types) to choose from. I personally took great pride in turning my little cruiser into a torpedo boat, which could decimate larger ships by outranging them (hint hint). With time you can have a very powerful ship.




In Starfury, you can design your ship to your hearts content.

Additionally, Starfury has an RPG element, in that for each ship or base you destroy in combat, you get experience. Once you get enough experience you gain a level and command points that you can distribute between skills such as shield regeneration, or hull repair. Gaining levels is a great way to upgrade your ships capabilities without having to change hardware within your ship.

While Starfury has good design from a gameplay perspective, there are a few quirky things that I think should be addressed. First off, and I told you I'd get to this, is the way traveling is handled in this game. You literally have to move your ship from system to system. Some missions require you to move through 7 or 8 systems to get to your objective. That can get awfully monotonous. Another quirky gameplay element is the way in which finding ships is handled. Although in the later stages of the game, you can get large radar arrays that will help you scan for ships, in the beginning stages you must literally scan the horizon with your own eyes for ships. Sometimes missions will ask you to go to a system and escort a ship before a predetermined time. Well, half of that time is spent both traveling and then finding the ship you're supposed to escort. I believe this could have been handled a little bit more smoothly. Also there are a few crash bugs that need to be smooth out, although they aren't quite game killing in terms of the overall experience. If Shrapnel Games' past reputation serves as any reminder, they listen to their fans and a patch should be forthcoming.

One thing gamers should be aware of is that the game is probably going to have a huge mod community. Space Empires IV is a game that is about 4 years old, and still has a huge player base. This is due to the mod community that is actually welcomed by Shrapnel Games and Malfador Machinations. Larger companies could take a note from these guys. Modding adds new content at an amazing pace, a pace that even true and tried developers can't match with patches or add-ons. In fact, larger companies box up content updates and sell them as "expansion packs" for $20 to $30 a pop. Expect new content based on your favorite licenses (Star Trek, Star Wars, Babylon 5) to be made by dedicated modders in the near future.

Starfury is an engaging game. It might not have the production values of games from larger companies, but if you're any type of discerning gamer, you will be able to find the rewarding, and involving gameplay within this game. Aaron Hall has made another solid title, and I imagine on a shoe string budget. As I struggle through school on my way to become a video game creator myself, I have to admire the guys who do this on the smallest budget of resources and still manage to make a great game. That's what it's all about; creative and engaging content. Starfury has plenty of both.

--- Jolex Del Pilar

Gameplay: [8.7]
Freelancer/Starfleet Command like gameplay in the Space Empires universe. Although some bugs, and somewhat monotonous travelling somewhat hurt the pacing of the game, Star Fury features enticing gameplay that few PC fans will be able to resist.
Graphics: [8.0]
3D graphics engine is great, but nothing spectacular. The game is step below many of its contemporaries.
Sound: [8.2]
Mellow, ambient music is not too grating, a good thing. Weapon effects are very well done.
Presentation: [6.0]
Starfury doesn't have the production values of Freelancer or Starfleet Command, and it shows.
Replay Value: [9.0]
The initial content is fairly good, but the real treat is in the huge modding community behind Malfador Machinations. Taken in those terms, the new content for this game is limitless.
Global Score: [8.5]
Starfury is a fresh, and welcome look at the space action/rpg genre. Although not as fancy as titles from larger publishers, Star Fury is rich in content, and that's all that counts.
Click here for an explaination of our "hit and miss"rating system.

Screenshots


Discuss in forums
E-mail this story to a friend!
Chat about this story
To the top of the page!

EverQuest II to use voice for NPCs
Non-playable characters to have actual voices online.

War Times reaches retail
Real-time strategy and World War II, always a good combination.

Ubisoft bringing Pacific Fighters to PC
Game looks to launch during the Fall.

Kuma War now available
Game can be bought online for low price point.

Massive Assault Network beta ends
Final version shipping later this month.

Copyright notice © 2000-2004 VGLN.com, all rights reserved. All trademarks or registered trademarks appeared on this page are the property of their respective owners.

Copyright | Disclaimer | Privacy Policy | Send Comments | Advertise with us | Help