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KillZone
by Jolex Del Pilar
Wednesday, August 20 2003
Recently, news of a PS2 "Halo killer" have spread throughout the net? What is this game. Find out in our full preview.
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Title:
KillZone
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Platform:
PS2
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Publisher:
Sony Computer Entertainment America |
Developer:
Guerilla Games and Lost Boys Games |
#
of Players: 1 - 2 + Online Play |
Genre:
Action
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Origin:
United States
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Expected
Release:
Fall 2004 |
Grapevine:
KillZone shares a similar visual style to Halo, and sci-fi movies like Starship Troopers. |
For those of you in Europe, you might have heard about KillZone through the official Playstation magazine in the U.K or through Edge, another European publication.
The game was formerly known as Kin, and has quickly gained fame on the net as a possible "Halo killer" on the PS2. Whether any of that is true or not is left to speculation as the game will most likely not be done until late 2004. However, from the five screenshots released from Sony, the game is definitely looking like it'll at least compete visually with the Xbox's marquee title.
The storyline of KillZone isn't all that original (see PlanetSide), but the basics involve some rebels called the Helghast who are threatning the stability of the galaxy during a time when Earth is attempting to colonize the stars. The loyalist known as the ISA rush to stop the Helghast and all-out war ensues.
The beginning sequence of the game has four ISA soldiers surrounded by a much larger Helghast task force, reinforced with air support and all. In fact, the title "KillZone" fits the ISA soldier's predicament perfectly.
One thing that KillZone seems to capture is a cinematic feel that is usually reserved for motion pictures. The score of the game, as far as we've heard is fairly dramatic, and the battles that occur in the game will be quite massive. Recent war movies have a distinct similarity to what will be going on inside KillZone. Think Saving Private Ryan, because the close, and chaotic combat sequences of that movie are what this game hopes to achieve.
The game itself will take place through 26 missions. Players will be able to make use of 21 weapons in the game, already more than what was featured in the original Halo. While KillZone does owe a bit of credit to Halo (the overall visual style is very similar to Halo and other sci-fi movies such as Starship Troopers), the game is hoping to escape the Halo-clone tag by being broader, more cinematic, and perhaps a little more focused on the single-player campaign rather than the multiplayer aspect. There is still a lot of time between now and the relase of KillZone, but rest assured, given the promising material we've seen already, KillZone is looking to make a big splash in 2004.
--- Jolex Del Pilar
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