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SoundMAX technology coming to PS2
by
Jolex Del Pilar
Monday, June 3, 2002
Test Drive for the PS2 will make use of this technology for the first time on a PS2 game.
Analog Devices, Inc. today announced that its advanced audio rendering technology, SoundMAX(R) SPX, has been incorporated into Infogrames' recently released PlayStation 2 game Test Drive. SoundMAX SPX's "animated audio" - interactive, event-driven sounds that respond to game physics, environmental variables and user input - allows for hyper-realistic audio as the player races across tracks from around the globe in a wide range of high-powered cars.
With more than three million copies sold worldwide, the award-winning Test Drive series provides an auto racing experience for every type of racer. Developed by Pitbull Syndicate, Test Drive for PlayStation 2 will have the most true-to-life engine sounds and audio available.
"SoundMAX's audio rendering technology allows players to differentiate between the Turbo charger on a V6 engine and the deep bass boar of a big block V8," said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "SoundMAX SPX complements our state-of-the-art graphics with the most amazingly realistic sounds imaginable."
"We are very pleased to be able to bring our audio rendering solution to Infogrames and Pitbull, providing uniquely interactive sounds that contribute significantly to game play for the Test Drive series," said Beth Doherty, director of business development, Analog Devices. "With the addition of SoundMAX SPX, this title sets a new standard for audio sound effects in racing titles."
--- Jolex Del Pilar, Super Six One |