Back to HomepageOnline GamesContest!Our PartnersAbout our website
PC Gaming
News
Previews
Reviews
Features
Letters
Cheats and Guides
Chat
Contact us
Other destinations
Gamecube Gaming
PS2 Gaming
Xbox Gaming
PC Gaming
Mobile Gaming
Anime News
Business News
General News
VGLN Features
Community Sections
Forums
Photo Albums
Get game updates delivered directly to your e-mail as well as prizes!
[an error occurred while processing this directive]
PC
Castle Strike 10/18
D-Day 10/18
IL 2 Combat Over Europe Add-On 10/18
Teenage Mutant Ninja Turtles 2: Battle Nexus 10/19
WWII Collection 10/19
ER 10/25

VGLN.com PC >> Reviews >> article

World War II Frontline Command
by
Jolex Del Pilar

Monday, August 18 2003

Bitmap Brother's WWII strategy game is a slower, more cranial experience, that differs from most RTS games. Does it work? Read our full review.

Title:
World War II Frontline Command

Platform:
Windows 98/ME/XP/Etc, Pentium II 500, 128MB Ram, 16mb video card, DirectX 8.1 compatible soundcard.,

Publisher:
Strategy First

Developer:
Bitmap Brothers

# of Players: 1 - 4

Genre: Real Time Strategy

Origin: United States

Expected Release: June 2003

Grapevine: Bitmap Brothers have previously worked on similar titles such as Z: Steel Soldiers.

At it's core, World War II: Frontline Command is an RTS game that is set in a very popular gaming backdrop. It's not as action packed as Medal of Honor, or as exhilarating as any of the WWII flight sims out there, but it is fun nonetheless.

It does feature 25 Single Player missions that navigate a timeline from D-Day to the end of the war, granted that you play on the Veteran difficulty level (recruit level only features 12). Frontline Command isn't typical in that you don't get to do any of the base building that is usually associated with RTS games. What you are given in the beginning of a mission is what you're stuck with. It's actually very similar to Microsoft's own Close Combat series, but a little less hardcore when it comes to statistics and realism. Still, there are a variety of gameplay elements that keep this game from being a simple arcadish version of Close Combat. You can hide troops in buildings, give advanced commands such as crawl, ambush, or even run(away). The game even features a morale bar. If a soldier sees his buddy take a bullet on the field, he might be reluctant to fire his weapon and instead opt to hide behind a mound of dirt. Of course the opposite also applies. Given enough morale, a troop will charge a tank with his bayonet.

Another difference between Frontline Command and a typical RTS game is the abscence of a "fog of war" to obscure the landscape. Instead, the game features a "Line of Sight" system in which you can see anything your troops can see. In reality, the only difference is that, instead of both enemies and terrain being obscured when you're not in direct proximity, only enemies are ever obscured while terrain remains visible throughout the game, more or less. This makes more sense given the "tactical" nature of the game. It helps you to plan your troop advances much more easier since you can see the terrain ahead of time. It still doesn't mean that an enemy machine gun nest won't be hiding just around the corner, so you must still plan for those type of contingencies.

Graphically, the game isn't bad at all. It looks vaguely of C&C: Generals, and games of that type. The levels are populated by many objects such as bombed out buildings, farms, and even civilian vehicles. Some of the buildings can be used to hide troops inside for an ambush. However, enemies can collapse a building right on top of you if they do enough damage to it, so beware of that threat.

The game's overall presentation is very solid. Although most games feature vintage film footage from World War II, it's still nice to have it included to increase the immersion level of the game. The sound effects are nicely done, although not spectacular. However, it's a strategy game, not a first person shooter.

WWII: Frontline Command isn't without faults however. It seems that the enemy A.I in the game lacks a little common sense, even on the veteran level. They sometimes will charge at you in those "one man army" type assaults (I.E - Come at you one by one). Also, it doesn't seem as if the enemy A.I will ever retreat. Through 20 missions, I had not seen an instance of the enemy retreating to regroup even after I was literally plastering them with rounds of ammunition. Perhaps the Third Reich needed these type of soldiers to be competitive in the game. Another minor complaint is the camera. Although it serves it's purpose to a great extent, a few more options such as rotation would have been great.

So how does WWII: Frontline Command fair as a sum of its parts. Hey, it's a great game that deserves more attention. It's not perfect, but rarely, if any games, reach that type of praise (especially on this site), but it is certainly solid. Fans of the Close Combat series from Microsoft will definitely like this game. Even fans of typical RTS games looking for a slower, more cranial experience will find a lot of value in this title. A great effort from the Bitmap Brothers and we'd love to see more titles from this quality developer.

--- Jolex Del Pilar

Gameplay: [8.5]
An RTS game that requires a slower, tactical approach. We like it.
Graphics: [8.0]
Not the best out there, but far from the worst. Solid visuals here.
Sound: [7.5]
They do the job. Who cares about Dolby 5.1 for an RTS game anyway?
Presentation: [7.5]
Vintage WWII footage is cool. Mission briefings are a little stale.
Replay Value: [9.0]
With multiplayer LAN capability, and two campaigns, you will go through this game more than once.
Global Score: [8.1]
A solid effort from the Bitmap Brothers. Minor flaws aside, this is a great pickup especially to those of the RTS and WWII gaming genres.
Click here for an explaination of our "hit and miss"rating system.

Screenshots


Discuss in forums
E-mail this story to a friend!
Chat about this story
To the top of the page!



Ape Escape: Pumped & Primed ships
October 19, 10:53 PM
Monkey see, monkey do, monkey ships.



180 Solutions aquires Full Armor Studios
October 19, 7:37 PM
Company will launch Zango Games.



TRON 2.0: Killer App ships for GBA
October 19, 7:14 PM
Xbox version coming later this year.



New York media event focuses on the Virtual
October 19, 6:58 PM
Virtual reality baseball to be presented at event.



Second Sight Coming to the PC
October 19, 6:45 PM
Free Radical Design’s First PC Title to Launch in November.



Time Crisis: Crisis Zone ships to retail
October 19, 6:42 PM
Light gun fans, will of course, rejoice.



SNK NEOGEO releases King of Fighters 2-pack
October 19, 6:40 PM
Two-pack available in November for PS2.



Major League Gaming presents Championship Invitational
October 19, 6:15 PM
Pro Gaming event will feature $50,000 purse.

Copyright notice © 2000-2004 VGLN.com, all rights reserved. All trademarks or registered trademarks appeared on this page are the property of their respective owners.

Copyright | Disclaimer | Privacy Policy | Send Comments | Advertise with us | Help