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VGLN.com Gamecube >> News >> article

Holy! Metal Gear Solid comes to the Cube
by VGLN Staff

Friday, May 2, 2003

Kojima and Miyamoto work together to bring this smash hit to the Gamecube.

Continuing to broaden the Nintendo GameCube(tm) library, Konami and Nintendo today announced Konami will publish a new Metal Gear® adventure exclusive for Nintendo GameCube. Metal Gear Solid The Twin Snakes(tm) combines the thrilling story of the original Metal Gear Solid® game with the jaw-dropping graphics and unparalleled gameplay found in Metal Gear Solid® 2: Sons of Liberty(tm). The game is scheduled to ship later this year in North America and Europe, followed by the Japanese launch in early 2004.

Bringing heart-pounding espionage action home to gamers, Metal Gear Solid® is one of the most highly-regarded action series ever created. Metal Gear Solid The Twin Snakes(tm) for Nintendo GameCube will combine stunning next generation graphics and gameplay, an epic storyline and unmatched content designed specifically for mature gamers.

Under the guidance of Konami's Hideo Kojima and Nintendo's Shigeru Miyamoto, Nintendo's exclusive second-party developer, Silicon Knights, is working with Konami to develop the game. Silicon Knights previously developed last year's award-winning Eternal Darkness: Sanity's Requiem(tm) for Nintendo GameCube.

"I am tremendously excited to introduce a unique Metal Gear Solid® experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on Metal Gear Solid The Twin Snakes(tm) for Nintendo GameCube," says Hideo Kojima, vice president, Konami Computer Entertainment Japan, Inc.

"Mr. Kojima and I have spoken about this project for some time, and I'm excited our ideas have matched so perfectly," adds Shigeru Miyamoto, senior managing director of Entertainment Analysis and Development Division, Nintendo Co., Ltd. "It's this shared passion for game creation that has allowed us to collaborate to bring a special Metal Gear® project exclusively for Nintendo GameCube."

--- Ryan Kang

 
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